Identify emotional touchpoints.

 

Visualise the relevance of single elements for the experience.

 

Know the user.

Capture single touchpoints.

 

'Porsche is an experience' previous next

What is meant by 'designing an experience' is shown in the Aston Martin DB7 previous next

Discontinued Porsche models offer significant experience. Current models are loosing face. previous next

What happens if a drivers' expectations are dissapointed? previous next

An experience framework to guide design decisions. previous next

Can emotions be associated with materials? previous next

Testing emotional attributes of a material. previous next

What kind of grip does the material communicate? previous next

Clustering the interior to gain different perspectives. previous next

  previous next

Extracting phases of usage. previous next

Decomposing elements to find new relations. previous next

Use Personas as fictive users. previous next

Single touchpoints and their interrelations. previous next

Tool: Touchpoint Equalizer© (TPEQ) previous start over

'Publication of the Emogram previous next
 

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